/*
 * Blower.h
 *
 *  Created on: Jul 13, 2009
 *      Author: scott
 */

#ifndef BLOWER_H_
#define BLOWER_H_

#include "Weapon.h"

class Blower: public Weapon {
private:
	bool suck;
	SAMPLE * sample;
public:
	Blower(SAMPLE * sample, bool suck, SceneGraphNode * parent = NULL, bool ownsChildren = false);
	virtual ~Blower();

	virtual void switchTo();
	virtual void use();
	virtual void switchFrom();
};

#endif /* BLOWER_H_ */
